![]() But now with the focus on creating 3d head, and having to have front and side images, the entertainment value of CT is going down. ![]() ![]() They didn t have to be professional portraits with front and side shots. One of the great things about CrazyTalk was you could use literally any photograph. Of course I don't know this for sure, but I'm a long time RL customer, and it wouldn't be the first time RL upset me with their direction. As well as upset that CrazyTalk, a fantastic product in it's own right, is now nothing more than a plugin for iClone. I have had a lot of enjoyment using both iClone and 3DXchange, but being slapped around the face to pay between $200.00 and $250.00 by RL just to obtain the ability to do something that has always been a core element of their software is just too much to take. I spent money on assets that I found suitable to achieve my goals, and satisfy my limited "creative talents". I am afraid to even contemplate just how much money I have invested in RL products since IC 2, but I don't for one second regret it. If I had any need for CrazyTalk I would already own and use it - I did purchase a discounted version once somewhere, but couldn't fit it into my workflow. Now the cold hard truth has been published - either users spend $249.00 on content, or pay $199.00 for the CT8 Pipeline version just to the ability to do something that has always been included as an integral part of iClone!!!!!!!! If there was content available for purchase that I could justify spending $249.00 on then I would have already done that. I had assumed that the absence of this feature in IC 6 was only something temporary to be reintroduced in a future patch update. I've been using iClone since version 2, and one of the great features even then was the ability to create custom faces/heads directly inside the App. Well, well - RL really do know how to get rid of long-time customers. In any case, a little more information would be nice - even just a sort of step by step walkthrough of how someone using iClone for their animation work would both model and animate a character with this program flow.Īlienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike " ex-genius" Kelley While I don't do 2D animation with CT (using a much more professional tool) I can well see the advantages in doing facial animation from a 2D perspective, but then having the ability to convert it to 3D. Eric, Could you elaborate just a bit on this? For those of us not at all interested in 2D, are you saying that we will need CT8 both to create 3D heads as well as do "precise" facial animation? How, exactly, would that work? Would we use CT and set up all the talking, emoting, etc, of what is, essentially, a 2D version of the head, and then transfer this "2D/3D thingee" with all those movements using the pipeline into iClone so that our full 3D character would then have those facial animation movements? As much as I'm not crazy about spending more money (and do understand the concern of some for whom it will seem like you have charged for something that was already present in previous versions) I kind of like this particular pipeline if that's what you're trying to accomplish. We wish for CT8 to become the de facto tool for 3D head creation and precise facial animation.
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